Review – Ad Infinitum

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Nacon returns with a horror-filled UFO called Ad Infinitum. A title that takes us straight back to the First World War, with a narrative that will leave its mark on many.

The hell of war.

When we talk about war, we often think of the two wars that have touched our country. And that’s logical, given the horrific things that happened. (No war is ever happy or blameless, mind you.) And Ad infinitum plunges us into the most sordid realm possible, to the point of showing what traumas the survivors have had to live with. In other words, a game not to be played by everyone

In terms of its story, Ad Infinitum plunges us into a scene depicting the trenches. This is not what the title will present to us throughout our adventure

Afterwards, we wake up in bed as the child of an aristocratic family trying to survive the war. Or so we think. As you soon realize, the game is divided into two parts, each leading more and more towards madness

The game within the game. Madness within madness.

Ad infinitum asks you to explore the Von Schmidt mansion. It’s in this mode that you’ll breathe a sigh of relief and be surprised by the codes of horror games. Basically, exploration and puzzles of all kinds await you. Simple at times, but rotor-like at others. You’ll often find yourself breaking your head not understanding a sometimes simple riddle

As for the other part of the game, you’ll find yourself in FPS mode, with a single goal: survival. Death awaits you often, too often. But there’s no sense of frustration, as you can come back to life via beds available throughout your survival

Between the QTEs, the frantic chases, the need to hide and sneak, everything is there to show the codes of the horror of war. Except that one thing doesn’t add up very quickly. There are more than two games in one. In the FPS part, we’re confronting metaphors of war, unreal monsters. You feel the heaviness of horror. Where as in the other mode, we’re more into suggestion. You feel you shouldn’t see it or be seen

It stings sometimes…

Well, graphically, the title is rather pretty once you get past the first part. Which is strange, but so be it. The title isn’t a next-gen slap in the face, but overall it’s pretty convincing

As for the soundtrack, it’s simply sublime and supports the game itself. It’s a flawless soundtrack! A rare feat when you look at other games in this genre

As for the rest, luckily we didn’t experience any bugs during our long sessions. However, the translation is sometimes so shaky that you even forget certain phrases. However, this problem can easily be corrected with a patch (perhaps with the Day One patch?)

All in all, what more can we say? For 35 euros, you’ll get a lot of hours out of the game, and above all, a gripping, thought-provoking story that will make you want to learn more. Ad Infinitum achieves a near flawless performance at a super-affordable price, when you consider that other equally gripping horror titles are sold for double the price. Suffice to say, you’re going to love scaring yourself.

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