Review – Assassin’s Creed Mirage

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Announced as Assassin’s creed DLC valalalalala. Ubisoft decided to release the DLC as Stand Alone under the name : Assassin’s Creed Mirage. A sort of bonus episode paying homage to the early days of the license, while at the same time modernizing it. But isn’t being in the shadows to serve the light going to make it a title you don’t see?

Assassin’s creed back to basics 2.0

Well, we’re not going to lie, but when we heard we were going to have control of Bassim in his past, we knew straight away that Mirage was going to plunge us back into the magnificent era of those we don’t see, with all that there is around the assassins’ credo. The title repeats as much from the first as from the second. Which isn’t a bad thing, because this isn’t a title based on dated mechanics.


For if graphically, this is indeed a tribute to the first. Once you’ve got the controller in your hand, you’re closer to Assassin’s Creed before Origins. Especially when you have to move from one side of Baghdad to the other.

Baghdad sand.

Let’s face it, Baghdad is superbly represented in the title. The map is also smaller than in other episodes, which allowed the studio to concentrate a little more on the visuals, and if the NPCs aren’t all top-notch, the scenery is. And it’s a real pleasure to traverse the map without losing 50 years due to distant locations. To have a title that condenses everything is an achievement in every respect. Especially when you listen to the crowds talking, the morning chants, the various prayers. Everything is there to transport the player. And here’s a little tip: when played in VO, immersion is total.


The falcon’s gaze.

Where Assassin’s Creed Mirage comes out on top is that it pushes the player to investigate. Offering several possibilities for resolving a situation. Between bargaining, bribing and more. Bassim has an insane range of possibilities.

A new mechanic is the assassin’s concentration, which allows Bassim to defeat several enemies in a fraction of a second. It’s a new feature that we love to abuse.


As for the rest, we’re back to what the last AC games brought us. An equipment loot system that you can upgrade, and skill trees that make Bassim deadlier than ever.


In the end, Assassin’s Creed Mirage is a return to its roots that confirms one thing. Ubisoft still knows how to make good games based on the AC license. But it should take more inspiration from this one. Count on 30 hours for 100 percent if you’re not bored for a second. Where others would have required 200 hours, with a high degree of repetitiveness. So it’s up to you to decide what you prefer. For our part, we can only recommend it.

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