Review : Jujutsu Kaisen Cursed Clash


Namco Bandai and fighting games have a long history. The publisher has offered us some gems. Others are just passable. And when it comes to the current monument, Jujutsu Kaisen, it’s fair to say that fans have been waiting for it. As for us… We’ll tell you about it right away.

It stings on Next Gen…

We’re used to the studio releasing fairly good or passable games. But sometimes just as bad. Well, you can’t get everything right. Graphically, this is a game that would be acceptable on Switch. Except that on PC or console, the game is quite horrible and visually dated. Textures are droopy and it’s hard to believe that the studio had just released Tekken 8…

The problem may also be that Byking Studios didn’t get a big budget for this adaptation. Yes, this is the studio behind My Hero One’s Justice. This kind of game is a bit of a problem for the industry. If you try to release on too many platforms, you end up with a game that’s completely out of date.

However, it should be noted that only the character modeling is correct. But once you’ve set the scene… you’re left with an empty, soulless game…

But it had all the makings of a top-notch game. Adaptation of the beginning of the series. Lots of characters. Gameplay similar to Naruto and others. Except that it’s often a succession of still shots, sometimes doubled and sometimes not. Too many menus. And mechanics that don’t work.

In combat, you’ll be in 2V2, except that the AI controls the second character. And let’s face it, launching a co-op technique is just about impossible because the AI lives its life in its own corner.

Finally, there’s not much to say about this game. It lacks soul and polish on all sides. Maybe it should have been released only on current gen and left the switch and older consoles behind.